PlayStation2's CPU

Post new topic   Reply to topic    CPU-World.com forums Forum Index -> Modern Chips (Collectible Chips only)
View previous topic :: View next topic  
Author Message
nikko



Joined: 29 Mar 2003
Posts: 223
Location: San Francisco, CA

PostPosted: Tue Mar 28, 2006 8:13 pm    Post subject: PlayStation2's CPU Reply with quote

Recently, I am playing Final Fantasy XII. The graphic is just simply amazing. I remember when I was moding my PS2 (yes, I mod it myself; will I ever do that again? NO) I saw the PS2 CPU; I even liked the CPU appearance.

Anyway, I decide to put the CPU into my online museum. I was browsing thru the data and then I was amazed how advanced PS2 was in 1999. (and only US$299.99 per machine)

BTW, I keep thinking about whether I should do an English version of my CPU collections pages, but it seems like nothing more I can add the description; English CPU Information is widely avaliable everywhere. I could just copy/paste all the info but, then, what's the point of doing an English version then.

Attached - Info on PS2 & its CPU

SONY COMPUTER ENTERTAINMENT ANNOUNCES WORLD¡¦S FASTEST 128 Bit CPU "EMOTION ENGINE" FOR THE NEXT GENERATION PLAYSTATION

TOKYO, March 2, 1999 -- Sony Computer Entertainment Inc. is pleased to announce the co-development with Toshiba Corp. of the 128 bit CPU ("EE", or "Emotion Engine") for use in the next generation of PlayStation. In order to process massive multi-media information at the fastest possible speeds, data bus, cache memory as well as all registers are 128 bits; this is integrated on a single chip LSI together with the state of the art 0.18 micron process technology. The development of a full 128-bit CPU is the first of its kind in the world.

According to MicroDesign Resources, the processor can handle 6.2 gigaflops at 300MHz. A single gigaflop equals one billion floating-point operations per second. MDR says that makes the chip two times faster than a 733-MHz Pentium III and 15 times faster than a 400-MHz Celeron at handling tasks like full-motion video. For the statistics-minded, the processor can handle 75 million 3D transformations per second, and can render images at 2.4 billion pixels per second. In 2003 the US National Center for Supercomputing Applications used 70 PS2s to build a supercomputer capable of half a trillion operations per second.

CPU:
 CPU core: 128-bit RISC (MIPS IV-subset)
 Clock Frequency: 294 MHz (299 MHz in later versions)
 Gate width: 0.18 µm
 VDD Voltage: 1.8 V
 Power consumption: 15 W
 Metal layers: 4
 Total transistors: 10.5 million
 Die size: 240 mm2
 Package: 540 pin PBGA
 Integer Unit: 64-bit (2-way Superscalar)
 Multimedia extended instructions: 107 instructions at 128 bit width
 Integer General Purpose Register: 32 at 128 bit width
 TLB: 48 double entries
 Instruction Cache: 16 KB (2 way)
 Data Cache: 8 KB (2 way)
 Scratch pad RAM: 16 KB (Dual port)
 Main Memory: 32 MB (Direct RDRAM 2 channels at 800 MHz)
 Memory bandwidth: 3.2 GB/s
 DMA: 10 channels
 Co-processor 1: FPU (FMAC x 1, FDIV x 1)
 Co-processor 2: VU0 (FMAC x 4, FDIV x 1)
 Vector Processing Unit: VU1 (FMAC x 5, FDIV x 2)
 Floating Point Performance: 6.2 GFLOPS
 Curved Surface Generation (Bezier): 16 million polygons per second
 Image Processing Unit: MPEG2 Macroblock Layer Decoder
 Image Processing Performance: 150 million pixels per second
 System Memory: 32 MB Direct Rambus or RDRAM (note that some computers use this type of RAM)
 Memory Bus Bandwidth: 3.2 GB per second
 Main processor: MIPS R5900 CPU core, 64 bit
 Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator ¡Ñ 9, Floating Point Divider ¡Ñ 1), 128 bit
 Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point)
 3D CG Geometric Transformation: 66 million polygons per second (1)
 Compressed Image Decoder: MPEG-2
 I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
 Cache Memory: Instruction: 16KB, Data: 8KB + 16 KB (ScrP)

Graphics:
 "Graphics Synthesizer" clocked at 147 MHz
 Variable from 256x224 to 1280x1024 pixels
 DRAM Bus bandwidth: 47.0GB per second
 DRAM Bus width: 2560-bit (composed of three independendent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
 Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
 Maximum Polygon Rate: 75 million polygons per second (1)
 Dedicated connection to: Main CPU and VU1

_________________
My Intel CPU Museum: http://www.mynikko.com/CPU/
My Intel CPU Trade List in English: http://www.mynikko.com/CPU/TradeListE.html
Back to top
View user's profile Send private message [ Hidden ] Visit poster's website
CPUShack



Joined: 16 Jun 2003
Posts: 34259
Location: State of Jefferson, USA

PostPosted: Tue Mar 28, 2006 8:58 pm    Post subject: Reply with quote

They cost more then $299 as they were sold at a loss in order to make money on games and accessories.

Still impressive.

_________________
New for 2025! The CPU Shack has a co-processor!

Visit The CPU Shack of microprocessor history and information.
Back to top
View user's profile Send private message   Visit poster's website AIM Address MSN Messenger
alvaro84



Joined: 17 Apr 2015
Posts: 80
Location: Fehérvárcsurgó, Hungary

PostPosted: Tue May 05, 2015 1:17 pm    Post subject: Reply with quote

I have a PS2 v3 main board with this chip (and the others of course). My problem is that it was made in quite a few versions (3 or so different processes) and I just couldn't identify mine Sad

The markings on the chip:

Sony Computer
Entertainment Inc.
EE
Emotion Engine TM
© 2001SCEI ALL RIGHTS RESERVED
CXD9615GB 0111HBL
P28805

Is there any way to tell which version is this one? Thanks in advance!
Back to top
View user's profile Send private message  
Display posts from previous:   
Post new topic   Reply to topic    CPU-World.com forums Forum Index -> Modern Chips (Collectible Chips only) All times are GMT - 5 Hours
Page 1 of 1
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Powered by phpBB © 2001 phpBB Group