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nikko

Joined: 29 Mar 2003 Posts: 223 Location: San Francisco, CA
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Posted: Tue Mar 28, 2006 8:13 pm Post subject: PlayStation2's CPU |
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Recently, I am playing Final Fantasy XII. The graphic is just simply amazing. I remember when I was moding my PS2 (yes, I mod it myself; will I ever do that again? NO) I saw the PS2 CPU; I even liked the CPU appearance.
Anyway, I decide to put the CPU into my online museum. I was browsing thru the data and then I was amazed how advanced PS2 was in 1999. (and only US$299.99 per machine)
BTW, I keep thinking about whether I should do an English version of my CPU collections pages, but it seems like nothing more I can add the description; English CPU Information is widely avaliable everywhere. I could just copy/paste all the info but, then, what's the point of doing an English version then.
Attached - Info on PS2 & its CPU
SONY COMPUTER ENTERTAINMENT ANNOUNCES WORLD¡¦S FASTEST 128 Bit CPU "EMOTION ENGINE" FOR THE NEXT GENERATION PLAYSTATION
TOKYO, March 2, 1999 -- Sony Computer Entertainment Inc. is pleased to announce the co-development with Toshiba Corp. of the 128 bit CPU ("EE", or "Emotion Engine") for use in the next generation of PlayStation. In order to process massive multi-media information at the fastest possible speeds, data bus, cache memory as well as all registers are 128 bits; this is integrated on a single chip LSI together with the state of the art 0.18 micron process technology. The development of a full 128-bit CPU is the first of its kind in the world.
According to MicroDesign Resources, the processor can handle 6.2 gigaflops at 300MHz. A single gigaflop equals one billion floating-point operations per second. MDR says that makes the chip two times faster than a 733-MHz Pentium III and 15 times faster than a 400-MHz Celeron at handling tasks like full-motion video. For the statistics-minded, the processor can handle 75 million 3D transformations per second, and can render images at 2.4 billion pixels per second. In 2003 the US National Center for Supercomputing Applications used 70 PS2s to build a supercomputer capable of half a trillion operations per second.
CPU:
CPU core: 128-bit RISC (MIPS IV-subset)
Clock Frequency: 294 MHz (299 MHz in later versions)
Gate width: 0.18 µm
VDD Voltage: 1.8 V
Power consumption: 15 W
Metal layers: 4
Total transistors: 10.5 million
Die size: 240 mm2
Package: 540 pin PBGA
Integer Unit: 64-bit (2-way Superscalar)
Multimedia extended instructions: 107 instructions at 128 bit width
Integer General Purpose Register: 32 at 128 bit width
TLB: 48 double entries
Instruction Cache: 16 KB (2 way)
Data Cache: 8 KB (2 way)
Scratch pad RAM: 16 KB (Dual port)
Main Memory: 32 MB (Direct RDRAM 2 channels at 800 MHz)
Memory bandwidth: 3.2 GB/s
DMA: 10 channels
Co-processor 1: FPU (FMAC x 1, FDIV x 1)
Co-processor 2: VU0 (FMAC x 4, FDIV x 1)
Vector Processing Unit: VU1 (FMAC x 5, FDIV x 2)
Floating Point Performance: 6.2 GFLOPS
Curved Surface Generation (Bezier): 16 million polygons per second
Image Processing Unit: MPEG2 Macroblock Layer Decoder
Image Processing Performance: 150 million pixels per second
System Memory: 32 MB Direct Rambus or RDRAM (note that some computers use this type of RAM)
Memory Bus Bandwidth: 3.2 GB per second
Main processor: MIPS R5900 CPU core, 64 bit
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator ¡Ñ 9, Floating Point Divider ¡Ñ 1), 128 bit
Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point)
3D CG Geometric Transformation: 66 million polygons per second (1)
Compressed Image Decoder: MPEG-2
I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
Cache Memory: Instruction: 16KB, Data: 8KB + 16 KB (ScrP)
Graphics:
"Graphics Synthesizer" clocked at 147 MHz
Variable from 256x224 to 1280x1024 pixels
DRAM Bus bandwidth: 47.0GB per second
DRAM Bus width: 2560-bit (composed of three independendent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
Maximum Polygon Rate: 75 million polygons per second (1)
Dedicated connection to: Main CPU and VU1 _________________ My Intel CPU Museum: http://www.mynikko.com/CPU/
My Intel CPU Trade List in English: http://www.mynikko.com/CPU/TradeListE.html |
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CPUShack

Joined: 16 Jun 2003 Posts: 34259 Location: State of Jefferson, USA
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alvaro84

Joined: 17 Apr 2015 Posts: 80 Location: Fehérvárcsurgó, Hungary
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Posted: Tue May 05, 2015 1:17 pm Post subject: |
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I have a PS2 v3 main board with this chip (and the others of course). My problem is that it was made in quite a few versions (3 or so different processes) and I just couldn't identify mine
The markings on the chip:
Sony Computer
Entertainment Inc.
EE
Emotion Engine TM
© 2001SCEI ALL RIGHTS RESERVED
CXD9615GB 0111HBL
P28805
Is there any way to tell which version is this one? Thanks in advance! |
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